A case study of Tangible Flags: A collaborative technology to enhance field trips
Chipman, G., Druin, A., Beer, D., Fails, J. A., Guha, M. L., & Simms, S. (2006). A case study of Tangible Flags: A collaborative technology to enhance filed trips. Proceeding of the 2006 conference on Interaction design and children IDC '06, (ACM Press) (pp.1-8), New York, U.S.A.
ABSTRACT
investigates the use of a technology designed to support young children's coolaborative artifact creation in outdoor environments. Collaborative technology was developed, used by children, and evaluated in an authentic setting.
Keywords: collaboration, mobile learning, knowledge artifacts
這篇主要是在描述如何利用科技工具在戶外幫助兒童同時進行探索、合作與創造作品。最後進行與評估實驗。
目的:在探索的環境中,利用給予的三個tangible flags(tags)貼到有興趣的植物或
物體,並利用平板電腦上的圖形介面軟體進行記錄或做筆記,在探索的過程中,
規定兒童必須對所有發現到的tags給予意見以及回答公園管理員的問題
地點:美國國家公園
對象:三個隊伍,隊伍中有一至二個兒童,有成人陪伴
工具:平板電腦,RFID reader and tags
Chipman, G., Druin, A., Beer, D., Fails, J. A., Guha, M. L., & Simms, S. (2006). A case study of Tangible Flags: A collaborative technology to enhance filed trips. Proceeding of the 2006 conference on Interaction design and children IDC '06, (ACM Press) (pp.1-8), New York, U.S.A.
ABSTRACT
investigates the use of a technology designed to support young children's coolaborative artifact creation in outdoor environments. Collaborative technology was developed, used by children, and evaluated in an authentic setting.
Keywords: collaboration, mobile learning, knowledge artifacts
這篇主要是在描述如何利用科技工具在戶外幫助兒童同時進行探索、合作與創造作品。最後進行與評估實驗。
目的:在探索的環境中,利用給予的三個tangible flags(tags)貼到有興趣的植物或
物體,並利用平板電腦上的圖形介面軟體進行記錄或做筆記,在探索的過程中,
規定兒童必須對所有發現到的tags給予意見以及回答公園管理員的問題
地點:美國國家公園
對象:三個隊伍,隊伍中有一至二個兒童,有成人陪伴
工具:平板電腦,RFID reader and tags
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